Sving Sikkert VR
Creating a portable and flexible visual supplement for education purposes.
Our challenge
We were approached by TUR Forlaget about developing a virtual reality training exercise for truck drivers. The main priority was to visualize learning goals and implement a degree of interactivity to instruct the students in the importantance of perspective and placement in traffic - especially concerining right turns.
Our challenge was to design a lightweight VR experience to be implemented on a smartphone. This meant that we were faced with certain technical limitations that needed to be solved in order to find the perfect balance between convenience and visual design.
The purpose of the VR-element is to illustrate and contextualize elements, such as the limitations of mirrors on a truck
Our approach
We decided to use gamification theory in our design process for this product. In short, gamification means utilizing gaming elements and principles for situations outside the game.
By dividing information and learning goals into modules, we created levels for the user to play through, using their theoretical knowledge. The purpose of the VR-element is to illustrate and contextualize elements, such as the limitations of mirrors and correct placement in proportion to bicyclists and other road users.
Our conclusion
Combining good user experiences with learning goals and a very solid theoretical foundation is the essence of virtual reality training. We know that concepts such as digital assistents and VR-tools are the future of teaching and job training. Various simulators for airplanes and trucks have existed for many years, but they are not particularly cost effective and they often become obsolete too quickly.
By creating a simulation experience that's manageable, flexible and very adaptable, we have found the sweet spot between cost and user-friendliness that's the perfect fit for many schools and companies.
You can download Sving Sikkert VR via Apple's App Store or Google Play